No Step Back came with a massive overhaul of the supply system that now allows countries to build railroads and supply hubs, trains, revamps what motorized does by changing it to a generic truck, and placing a heavy emphasis on "Supply Status," AKA how well-supplied your troops on the frontline are.Those are then combined to outfit a unit while it is formed and put through basic training. Instead of ordering whole complete units, the player now has industrial production to manage, with abstract "factories" building different types of hardware. Changed also was the unit production system. IV came out with another new system that doesn't require micromanagement of sending equipment to units as that is done automatically, but has an abstracted infrastructure & unit supply system and after the Man the Guns expansion, fuel for vehicles, planes, and naval units.People either praised and wanted more of the details put into it or consider it too boring. It introduced fuel and required crude oil to be refined to make it, the transport capacity of infrastructure, detours, use of supplies and fuel for the transport of supplies and fuel themselves and bottlenecks. III attempted to make logistics more realistic.II used a simplistic and abstract system that kept track of a "Transport Capacity", a counter equal to twice the IC size plus tech modifiers and difference between stored and used supplies and oil.Changes in logistic system between games are by far the most contested part each time new game shows up or is patched up.Unlike other trailers which use stock images and footage, this one has awesome Soviet propaganda-styled artwork.
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